A low poly sand rock I made a while ago. Wanted to make a few for a desert ruin or something. It has 142 tri's. Im having a hard time making detailed rocks like those I see here.
I have sent a Email to one of his "best friends and a huge source of inspiration" according to this article http://www.3dtotal.com/interview/247-interview-with-digital-horror-sculptor-fabrizio-bortolussi-by-3dtotal-staff-zbrush-sculpt-creature
Even 2.3 isn't stable like 2.2, I got 3 crashes in less than 2 hours of work today.I Hope there a real update for Silo with new features better sculpting tool more stable and 64bit version.
well people like that probably dont know much about game development. I eagerly await the next installement waiting since battlefield 2142. Ohwell cant get angry about what people say on the internet lols. :)
haha thanks! I was very pleased with how quick it was to make :D Simple shapes though so pretty easy to model and uv and then just baked it to itself because it was high poly enough, it is 2492 triangels with 2048 texture maps.
http://www.dailygaming.net/index.php?name=News&file=article&sid=202 One day earlier, I would think this was an April Fools joke. It starts with Pokemon, I wonder what is next? Spore? They should try banning something more dangerous to young minds...like tornadoes.
Engine: http://www.high-voltage.com/technology.htm The Conduit: http://wii.ign.com/objects/142/14248157.html Grinder: http://wii.ign.com/objects/143/14352829.html Anyone working with this engine care to share some specs on character/environment limitations? I'm guessing similar to xbox specs?
http://www.blender.org/development/release-logs/blender-243/ Now with many great new features: Zbrush/Mudbox like sculpting, Re-topo, Multi-res mesh and much more. Has this messageboard become a cat posting chat board or what???
Hey, Here are a couple of the other props i threw in to the modular scene. Dumpster - 1024 maps Norm, Diff, Spec, 406 poly And a garbage can 1024 Maps Norm,Diff,Spec 212 poly Again C&C are more than welcome.
Super nice stuff guys! Regarding the tiling... Just want to clarify... I'm displaying it tiled - meaning this isn't 0-1 uv space it's something like -2,2. Are you guys thinking it still needs to look less tiles even if it is actually tiling?