Hello I have a small problem with a soft selection modifier in the rollout of a polygon model , When I select a vertice and I go to regulate the falloff I can only go in steps of 1 cm or above but can't go decimal or under 1 how can I fix that ?
I want to use my UVW map in my Modifier list but when I do it only shows Planar Cylindrical + cap Spherical and Box Everything else is grayed out how do I get it all turned back on Thanks so much for the help
If memory serves correct this will be the first thread I've started so please excuse any formatting or etiquette errors that I might make :) I modelled this in blender over the course of 2 days. I used the subdivision modifier with crease weighting. Highpoly: Reference:
Form is a new modeling system for 3ds Max that allows to quickly and easily create models. It contains a Form modifier, a Form Sphere helper and a Form Tools script. More here. [ame="https://www.youtube.com/watch?v=wRWAB1DLI4w"]Form 1.0 - Overview - YouTube[/ame]
@Ghogiel Hello thank you for your answer :) Okay so basically i'm duplicating and i can make variations i only do it with the texture. Got it. That's why i want to improve myself in my workflow because i think it's important to be able to modify later on. Anyway thanks!
Update I made the keyboard, it was much less complicated than I thought it'd be. I sometimes get overwhelmed with objects which contain a lot of pieces, but Array Modifier always comes in handy.
Hi everybody! My name is Adolf Navarro and I decided to develop a classic ancient Greek warrior for this Reallusion contest. I’m not going to be too strict in the historical facts. So, I’ll try to create a nice and impressive look, half way from what we know about the Greek combat suits and weapons, in order to achieve a…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
I think the texture sheet animation property modifies the UVs of the particles themselves. Dunno if it'll do anything for your mesh :/ You should be able to script the offsets of your material's textures, though?
Are you baking with a cage? If not, I assume you are baking in Maya, under the target tab turn the display to both and then modify the search envelop slider until the mesh just envelops every part of the highpoly.