Hey Brian thx for the tips you are definitivly right about the time. Will keep that in mind This time I used the basic material which definitivly feels a lott better. if you have any other materials you could recommend feel free to. Today's sculpt I mainly had problems with the face. In the end I ended spending less time…
I think the point I'm trying to make is that indie is on its way to become the new mid-end. I was originally skeptical about the indie scene, since all that was being made were retro platformers, or arcade games. But nowadays indie projects are getting more and more complex. Some of the Kickstarter projects are getting…
Introducing an error or approximation in your pipeline just because the end users might not have the most accurate fidelity on their end is a pretty dangerous logic. Imagine what would happen if people in charge of professional movie color grading were thinking along these lines. Or if toy factories were being casual in…
If you need to animate, the topology is super important at the end when your animating. Generally, when you're sculping, don't waste time building manual topology (specifically for organics; for some things it's good to start with a specific mesh for strategic poly-groups and organization). What you need for sculpting is…
I have set "S" as a hotkey for "Show End Result Toggle", then just with a TurboSmooth sitting on top of the stack you can toggle display on or off. Not entirely sure why you'd want to toggle increase/decrease sub-d level, surely you have a "target" subd level that a mesh is going to end up at? No point previewing at sub-d…
I like the head, very goblin. The spainard chest piece is a nice touch -) The legs and feet need some work, they look too close to cylinders and hes knees and feet point directly forward when he is bow legged. Normally the big toe and knee rotate more toward that sides corisonding hand, when the legs start to bow. I…
Hey Polycount, I thought I'd share my recent project with you all and hope to get some feedback to help me improve. So this is an experimental project for me, I've never used texture atlases or rectangular texture sheets before so I gave it a shot. My goal for this project was to reuse the same textures as best as I can to…
Its amazing how long you can "do" something, and in the end really have nothing to show for it. I've been working on my portfolio, as it contained zero characters I desided it was about time I'd made one. Its not that I havent tried in the past, but it usually ended with me sending my laptop flying, fistshakes and cursing…
Fun model! I would have like to see the wireframe (always show it when asking for feedback), but the end result looks good. The renders with the orange background look the best to me. The room is fun, but imo distracts from the main work. You did commit a cardinal sin, though... Where's the lasagna? :wink:
My advice.. Read what chatgpt did. Use it to learn to write the code yourself and apply that to any language and environment you find yourself in. The llms are good at JavaScript and python because 90% of the code on GitHub is JavaScript or python. they fall flat pretty quick outside of that environment and fail utterly…