Hi, my name is Will and I thought I would start a thread where polycounters, game artists and other creatives can swap their portfolio websites, social media contacts and grow their networks. If you follow me I will follow you back we can share & network. These are mine: ART by Will Maccabe [Concept Art & Game Art]…
We’re looking for a Principal 3D Artist and Environment Artist (Senior) to join our fully remote boutique videogame studio. For more information + how to apply, please visit our website.
We are looking for a 3d Character artist capable of producing good quality video game assets that are rigged and animation ready. The assets in question will be of the science fiction and science fantasy variety Due to the somewhat chaotic nature of the project, we would like to negotiate an hourly fee for on and off work…
Hello artists! I’m currently editing a short film, the action of which
takes place during a moment frozen in time. We’ve experimented with time frozen
snow and this looks great; unfortunately the guy who did the opening of the
film is busy elsewhere whereas I would need this film to be completed ASAP (festival
deadline).…
Hello, This is the first proper character that I am making to take it to full completion. It's an antagonistic Orc character inspired loosely from Lord of the Rings and Warcraft orcs. Would love feedback on the blockout I made.
Howdy, I'm looking for a skilled 3d sculptor who can hard surface model characters as seen in star wars in A-Poses. These models will be in 40mm proportions and reference images will be provided in Pureref files. I'm also looking for someone to potentially frequently commission over the next several months too if we work…
Hi, I would like to get some critique on what to improve on this portfolio piece: https://www.artstation.com/artwork/PX1EgZ I'm building my portfolio to apply for entry/junior 3D artist roles in game studios. Thanks in advance!
RealTime eye for the character The Merchant I wanted to learn more about eye creation, so I decided to do the full pipeline myself. The iris base is from Texturing XYZ multi-channel irises that I reworked in ZBrush. The veins are from the Meta-Human eye's texture. This eye is made to be rendered in Unreal Engine 5, but is…
Hi, sure, you can totally make a game that's set on an island by designing the whole thing in Blender and then chucking it into Unity. Doing it this way lets you get really creative and detailed with your modeling in Blender. But if you want, you could also make the island bit by bit directly in Unity, which gives you more…