Things I'm thinking of doing/ should do .Reduce the level of normal detail on the black horns to coincide with the roughness level they have, or increase the roughness ot make less shinny. . Add some small black spots on the light scales, like alligators have. .change the surface detail of the beak so its more directional…
well there is more then one 'right' way to do it. for instance if your modelling a toon character running rings out from the chest is perfectly fine. there is no real world anatomy in that case. in general there is a natural 'cape' that stretches from the bottom of the pectoralis across the deltoid and down the trapezius,…
[ QUOTE ] [ QUOTE ] URIEL FOR ME [/ QUOTE ] *gasp*! [/ QUOTE ] LOL! For those of you planning to participate, remember that many of the characters used the same model, like gorre/biker or patriot/bitterman. careful not to double up the effort. (even tho the highpoly probably need to be diffent anyways, because of the…
I think it's worth mentioning that the lines between roles can be greatly blurred based on how large a company is you decide to join. You get an environment job at a major studio and you can expect to do for the most part, nothing but environment art. However, you take the same job at a much smaller company, and you'll…
Is there a reason you've brought the knucle joints down to 1 vertex then expanded them back to 2 vertices in the centre? I'd have thought it was better to have it drop down to two ans remain at that for the rest the lower half's loop -as it might end up clipping with itself but the mass/volume would remain more faithful.…
just installed it here- and my texTools fails GUI wise :( also couldn't find a light theme yet. Aliased fonts are all over the GUI and then not - it is fully inconsistent and so blurry for my eye's - I dont like it and I could not yet find a option to disable it. edit: ah got it. goto customize > colors > scheme > use…
What do you mean by weld or ring? You could model a flat part coming off the tank where the pipes exit with a weld where it meets the tank. Then just add in some washers and nuts at the base of the exhaust pipes. And I have to say, right now the design looks fatally flawed. The greatest source of heat on the weapon is…
nice man! real nice! Id consider chaing that ground texture. Its completly ruining the sense of scale you have going. it feels like a miniture =/ Also the door to get into the boat (on the bottom) is much much larger than the windows up top. So it feels like tiny rooms. and finally it looks like you might have forgoten to…
Hi guys, I'm a student currently studying 3D Modelling and Animation. However, I feel as though I am bottle-necking on my renders for some reason. I am in the middle of my Graded Unit, at rendering stage but for the below image which is a 3 simple spheres w/ textures (1x 6K Surface, 1x 6K clouds w/ opacity and 1x…
Google is letting me down, and I don't have this in my bookmarks, so I hope I can ask the community for help. Some racing game studio (Forza??) had a write-up on their production workflow, and they discussed things like taking lots of photos. The games are location based, all I can recall is Berlin. The write-up mentions…