Hi everyone, Thank you for taking the time to read my post. I am not convinced with the recommendations of the Unity developers I am working with, that's why I am asking you all for some assistance and guidance. Although I do realise, if I implement a hybrid atlas technique using 4 Map Channels, they will have much work…
Dear polycount community, I hope some of you can help me understand basic techniques used to achieve a custom made terrain tool engine like they have made for the upcoming Diablo 4 game. Here is the video that shows the terrain editor in action (forward the video to 24:40 to se the demo of terrain editor):…
We are looking for someone that can sculpt really good clothing (correct folds, cloth), gear, accessories as well as having a good understanding of posing the human anatomy and facial expressions. This will be close to full-time work, so please ONLY apply if you have that availability. Artists must have these skills:*…
We need an artist that can sculpt gorgeous female maquettes for our new project! This will be full-time work, so please ONLY apply if you have that availability!!!! Artists must have these skills:* professional level in Zbrush sculpting * available for at least 30-40 hours a week * familiarity with optimizing/Exporting…
Hi. So i want to make movies AND games. Learned the basics of blender on Arrimus 3d's Channel (tutorial 40). Now how to UVW Map and Model simple objects (from reference) by now. However, I STILL have no idea what to do with all that stuff. For example when you want to make Movies.. How does that work? Where do i learn…
Hello all! I've decided to work on an entry for this contest. It sounds like a super fun opportunity to explore some new technology and reinvigorate me to create a fun new character! I've been working on a concept over the past few days (must improve my 2D!) and am wanting to take the character in this direction: A fierce…
Hey there, I was just wondering if there is a good way to solve this issue... I baked a Normal Map and AO Map as usual. For the most part the bake is great, but there are a few wavy lines, and stretched areas I want to clean up with the smudge and liquify tools. Now I can do one (the normals), then the other (the AO); (put…
We are looking at expanding our animation department and are looking for passionate and well organized animators who can handle 1st person and 3rd person animation and are very comfortable with Unreal 4. This is remote work so you get to animate from the comfort of your own home with a very well organized group of…
Hi there! Ganymede Games is looking for a 3D Environment Artist to join our team for a 4 month fixed term contract. The project is a game demo for a AAA project original IP for PC/Console platforms. We're developing in Unreal Engine 4. The ideal candidate will be available full-time (40 hours a week) and is comfortable…
Version 10.2 is due out October 13, and has some awesome features listed already. One that really stands out to me is the improvement to animation (and rendering) performance, which has been a huge issue holding back animation in Modo. Other features include; * A faster, easier-to-use, schematic-less MeshFusion (Apparently…