Hi, my name is K.hermann and I'm a 2D animator working on a fast paced fighting game with a great team composed of many dedicated and talented artists from all around the world.We are looking for new fresh people to help us achieve a Demo of our fighting game for an August deadline to show at Play-NYC.We have hopes we can…
Right, but I was under the impression that the lighting data is baked right into the texture/mostrous atlas as opposed to lightmaps. That's why there is very little if at all dynamic lighting effects in the environments. I imagine any adjustment to the stamp/texture would require you to do a complete rebake. Or at least a…
Like in this image where I tried for a simple lighting scene, failed I think but anyways how would I remove the red lines of the light? What option, box do I tick? Thank you.
Hey all when I attempt to play the level I built which is just a 512 plane with a light over it, the lights do not appear anywhere except the far edges of the plane. http://s1049.photobucket.com/albums/s395/animesh58/?action=view¤t=UDK_Light_Test_02.mp4 I'm running UDk on windows XP 32 SP3 with a NVIDIA Geforce 6800 GT
I've just played through the Raji demo. I love Ico, Journey, Bayonetta, and Genji therefore I am right in the target audience (I've played a bit of PS2-era God Of War games but not enough to have a firm opinion on them). The thing I liked the most about the demo is the way the game is not afraid to have a rather powerful…
Do you mean they just paint the sun there with what they believe right intensity and in random height /angle ? Looks like so actually . I see sort of stamped in sun disk , too big for actual sun and have zero corona around. What would be properly calibrated HDRi? Is there a way to distinguish them? With "calibration" do…
You need to show more if you want really accurate feedback, one piece like this is not really enough to spot all your flaws and weaknesses. However there are some obvious points to highlight! - The nose is flat and potato-like, and anatomically incorrect. The same goes for the ear, it looks sloppy. Learn the major planes…
Disclaimer: I've been working on this for a few months, so it's not a new thread in the sense that I'm posting what I started with. I totally forgot to post here earlier, so I'll just make up for it by showing embarassing college work as the lead-up to its current progress. :D This project is a 90% accurate recreation of a…
Hello everyone! I'll use this post as a big dump for all the lighting work I have been doing over the past few months! Most of the scenes are from epic, even though I modified some of them to make it fit the vision I had in mind. That said the big bulk of the work is about lighting and color grading in Unreal. I would love…
^ this. saying "i will work hard", go the extra mile, etc." is fine but they are just words. they prove nothing. only way you can prove to an employer that you will work hard is by showing them some art that shows you seriously spend days and nights working on it. i would recommend not showing them stuff like zbrush…