Let's say the model consists of a hundred of cubes that intersect each other in various places. It's a single object, but it's not a watertight mesh. Is this a problem for engines like Unity or UE4? Or, is this considered a bad practice in AAA studios?
Hi guys! I started small environment to practice speedtree, substace designer, zbrush and world creator. I collected a bunch of references, determined what kind of mood and light I want to create.
Hey everyone, just broke free from uni and going to do a few dota sets as some practice before i try to get into the game industry. if anyone has any critiques or feedback i welcome it completely!
This RC bomb was design and texturing practice and I learned a lot in both areas. Played w proportions and angles of objects in order to give a stylized look. Not sure how well that comes across. Feedback always welcome.
Hello, people. I am working on the hammer for texturing practice. My goal is to make this one as the junior position portfolio quality. This is not done yet. However, I really wish to listen the opinion of you. Thanks
I couldn't sleep and I got tired of reading so I fooled around in photoshop for a while. I think it's a failure, but I did get to test out some things and practice with them painting skills....
Hello everyone I want to share with you my practice in basic body mechanics. Please let me know what you think I will be very grateful for any feedbacks https://syncsketch.com/sketch/a6b6642600ae/ Thanks)
Hi,This is a practice study, mainly on learning hair cards. Highpoly is done for a quite while ago. Screenshots are taken in ue4.please check my Artstation link for higher resolution and more screenshots, https://www.artstation.com/artwork/0n6v6YThanks for viewing, cheers!
Hi ! been practicing lately material studies to better paint. here is the finished sheet! hope you like them. also added some animated gifs on the process for these here:https://www.artstation.com/artwork/0XGb1V process giffs on some of the cubes: