Leading Bay Area game development studio is searching for the best and brightest game developers to share there vision of creating a new world of entertainment through the power of technology, imagination and innovation. As one of the game industrys independent development houses, this studio focuses on creating high…
Gearbox Software is currently looking for experienced artists to create models, unwrapping/textures, and marketing materials. All candidates must: - Have professional game development experience or published mod work. - Be able to follow directions and work well with a team - Be able to accept and implement feedback into…
Concept Art - Mechanical What's it all about: You're part artist, and part mechanical engineer. You love drawing vehicles, props and armor, the more the stuff looks like it could actually work, the better. You create objects of desire, and you want to inspire players to greed and lust whenever they see your work. On the…
Hello there you all, I should logically post this on the Wacom user forums but the support there is pretty much a joke so I thought I'd post here instead! I have been having a very annoying issue with the Cintiq drivers lately on my 21UX Cintiq. (grey, "first gen" = intuos3 tech, win7 x64, CS5). It's been like that for a…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft Madrid is currently seeking a Senior 3D Artist! Job Description & Environment: As a member of the art team, your main tasks will consist of modeling characters, creating 3D backgrounds and textures…
Hi! I'm currently trying to render a large amount of objects using the instancing technique, but I'm using DrawProcedural since I'm using a compute shader to generate the objects dinamically every frame, and that means storing the results in a compute buffer which I then bind to a material for rendering. The problem is…
I've been studying a lot of how the buildings where made for Crysis 2 and noticed theres quite a bit of modularity going on. One thing i noticed was that a lot of the buildings have multiple sub-materials, some up to 20 sub-materials for a single exterior building. I know certain areas are broken up so surface types can be…
Hi. Friends need your help. I am interested animation and games.
I have a creative spirit. Sometimes I draw 2D cartoon pictures. Sometimes I do
my 3D modeling. I grew up without a father. I work at the age of 13. I've
finished high school because of financial problems. I'm 31 now. Then I didn't
get a chance to study at…
Slang for cheating, faking, or skirting the rules. Being a sneaky bastard. Like if you put a point light in the middle of a room it'll make it look sort of kind of vaguely like simple Global Illumination. The car looks much better, the nose and front wheel arches seem a lot more solid and grounded, and the front light…
Here are some potential problems with not combining a mesh: * Some engines have problems with lighting when you have open edges on a mesh. You get light leaking. * Some engines will be creating LODs automatically for your buildings. Having open edges can confuse the LOD algorithm and create a bad LOD. * If your engine uses…