Latest progress: Hi Polypeople! The plan is to use this thread to document my honest workprocess of the things i do. My dream and ofcourse ultimate goal is to land a job at gamingstudio here in Sweden. So thinking nothing is impossible with some really hard work i will make my journey public with the hopes of some comments…
Hello Polycount! I am a 3d artist specializing in lowpoly handpainted character models and assets, and I'm looking to devote myself to your project! I am able to do a variety of styles, from stylized to realistic to cartoon, and can work from minimal concept art to create characters to match your vision if you lack a…
hey all, I'm starting work on a modular environment, first step is to block it out within UDK using the BSP brushes. I then want to model all assets/textures in 3DS Max, Photoshop. I would appreciate advice on how you use the BSP block out, do you import tha blockout into 3DS Max or is it purely a visual tool within UDK?..…
Hello my name is Bhaskar Dutta. Im actualy looking for a part-time job approximately 10-15 per 7 day. With 3 years experience in video game and animation industries . Currently working as an Senior Environment Artist at Adavance animation Training Studio, India Im a 3D artist specialized in Hard-Surface Modeling, zbrush…
Hi guys i'm currently working on this saloon environment as a university project. There is just over a month left of the project so ive got plenty of time to make changes. I realize some things aren't textured yet so ignore those, but out of the things that are textured, is there anything you can see that doesn't look…
Hi there Im trying to make a small modular environment for UE4, with handpainted textures. I however just can't wrap my head around, how to unwrap these models with proper unwraps, textel density and still being able to tile them. I have linked a imgur album of my modular pieces and some of the unwraps, so i don't fill…
Howdy all! So, I've decided to finally post some stuff on here, as I'm rusty and in dire need of feedback from you folks to get back into the swing of things. I know a lot of stuff I want to do to this environment myself, but it never hurts to get other's perspective whilst I start working on it. This project is something…
hi guys, been working on a portfolio piece inspired on this piece of concept art for deus ex: here's some progress so far: and here's a closeup on a specific reflective material, using the new dx11 image-based reflection feature. I used an ImageReflectionSceneCapture actor to capture the scene image that is then reflected…
olla, With a lack of imagination for the title this scene will be called moody inn temporarely:). This is a(n) attempt at creating a moody bar for real time rendering (UDK), so far I have made quite a few assets for the scene and all of them are textured. Things on the to-do list: - Model "bar" geometry and texture it. -…
Hello everyone, I've been modelling props for a while now and i wanted to attack my first environnement scene. So i wanted to get information on how to start doing environnements. What should i aim for with my first scene ? Will taking on an outdoor environnement be too challenging at first ? For example i was aiming to do…