With a lack of imagination for the title this scene will be called moody inn temporarely:).
This is a(n) attempt at creating a moody bar for real time rendering (UDK), so far I have made quite a few assets for the scene and all of them are textured.
Things on the to-do list:
- Model "bar" geometry and texture it.
- Model some "detail" props to liven up the place.
- Get all the stuff into UDK.
Note: All of the screens are screengrabs so far (no fancy pre-rendering).
To be honest the whole scene feels like its meant for a(n) isometric top-down view while that wasn't what I was aiming for (more first person). Anyone have any idea what this could be? Lack of scale? Lack of detail? Something witht the textures?
Also how do you feel about the colour of the wood used for the tables is it fine like this or should it be changed to look like its made out of the same wood as the support beams?
Thanks for looking/reading and enjoy:) will probably update this thread on a day to day basis.
Decided to do a quik mash-up inside UDK to see how the assets felt in-engine, I think the style I have atm fits well.
(note: this is not the final environment setup).