1. Formulate a high level concept of the game, this is essentially a presentation that defines the game to anyone who is interested, its essentially a pitch. But its also used to keep everyone focused on the same game. 2. Begin to get all your development pipeline in order, what engine? what source control? build process?…
I'm not a 3D artist and would say I have little experience with the technical side of a 3D character workflow, but I have a few questions/critiques related to this. Hopefully I've been hanging around here long enough to make sense. I feel like his overall body shape/design turned out feeling quite a bit different from your…
For the most part I think Stefan is right, the numbers really do speak the loudest to the people at the top. I think the majority do care about what kind of product they produce, its just as much a reputation issue as it is a financial incentive but that doesn't mean that all ideas get in or are compatible with mitigating…
If you're writing a paper, some original research rather than opinions would be a good idea. These are the kinds of things I'd look for: * Who was/were the lead(s)? What gender and race did they have? * Who are the support cast? What genders and races do they have? Of the characters of non-normative gender: (i.e. women in…
In all honesty I mostly agree with you, I have a bad habit of emphasizing soft edges too much. Now that I am hanging this piece up for now, I do know that I probably approached my edges more akin to a TPS model rather than a close-up FPS asset which was actually my goal so I kind of failed there but remedying this is easy…
I use 2008, so i hope this is still relevant... or actually not, hopefully this stuff is already fixed ;) . -Overall the program is just bloated by functionality that isn't really necessary, or doesn't feel relevent to what you're doing at the time. There are plenty of buttons that if i think hard i could kinda see how it…
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done - Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
Hey Guys, I've started a new environment piece that i'm going to use to dump all of my technical environment art skill into. I've been working professionally at Digital Extremes for 6 months now, and I've learned a helluva lot from some of the most talented people I've met in the industry so far. Furthermore, I've been…
Senior Unity VFX Artist Fox Cub Games is
looking to hire a Senior Unity VFX Artist with amazing creative ability in the
VFX field. As a Senior VFX Artist
at Fox Cub you will work closely with the Art Director, design team, and
programming team to lead the production and implementation of top quality VFX
for our existing…
Hey everyone, Some guys that I help with their game every now and then asked me for an inventory screen, and I've decided to make a Starter Kit off it instead, as I know this kind of Inventory feature is a recurrent question and would be a nice addition for the community. And it's now finished and ready for download!…