Hi,I am a junior texture artist but still looong way to go, Still a learner and want to know about the baking.1. Does the high poly uv's needs to be the same as the low poly uv's? I know the answer is no, can you please explain it more or can you please link to a detailed article or something?Whether it's x normal,…
I'd like some help from the community, if you have a minute! Could you bake normal maps from these models in the software you're familiar with? * 3ds Max [done] * Maya * Blender * Substance [done] * Toolbag * 3D-Coat * Cinema 4D * Houdini * Modo * Xnormal [done] * Knald * (others?) The intent is to show the baked result in…
My first ever Handpainted Character done for Weston Reid's Stylized Character Art for Games class! I’ve never had more fun texturing!! Based off of Tooth's Wu amazing concept ~ The artstation link for more breakdowns! https://www.artstation.com/artwork/1xo5Qe
Hey, I recently created my portfolio and would like to receive criticism of what I could improve and tips of clients to send to get started with freelance work. https://www.artstation.com/thallesvrl
Hello guys, here's the thing, I'm making a hero prop, and I need to add lots of gears, so my question here should I make the gears' teeth geo or texture, knowing that I will be taking close shots of the model and I'm concentrating more on the modelling skills. Thank you in advance <3
Hi, every one! I wonder if there's a circular constraint. I saw kind of it in UVLayout. I have an issue with a shel of a screws. As just unfold as well as optimize just spoils it. I apllied some constraint but in further iterations of unfolding it just rotate it clockwise or reversed diraction. I hope there's such a…
my brushes and my edit is greyed out. I can't zoom in or rotate anything either, if I press in screen all I get are duplicates of my model. I can clear them with ctrl + N but can't do anything else. How do i get my brushes to work?
Hello, first time posting here! I've studying rocks for a while in blender but I'm having a hard time with it, looking for some tips and feedback on how to improve it.
Hi, On my model, I apply chamfer to the edges to soften it. In the upper part of the chamfer, the vertexes remain idle. When I connect the idle vertexes to another vertex, the surface is distorted as in the picture. This problem occurs not only in this model but also in many other models when I apply the same method. How…