Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Thank you for feedback, it is greatly appreciated :) . I agree that some of the normals, lighting and models are slightly off and will be working on correcting these areas in the upcoming weeks as well as focusing on a specific destruction style (earthquake, bomb etc) :) .
I didn't even know there is such a thing like the WAYWO thread when I came to pc forums. But even when I realized how it works it took me a some tries to get in. I analized the Recaps before and realized that it's not that misterious thing, how to get in. Basically you just need to do something that pops out of the rest of…
1) There are a few different ways to do it and which method you choose depends on what type of game you are making and what engine you are using. Since you mentioned Unity, you might want to check out some basic tutorials for "unity Terrain Toolkit" it has some pretty extensive terrain tools that will probably be easier to…
I've created several levels from start to finish but have never had a lightmap look as bad as some of the shots I'm about to show you. It's been a while since I've done baking and Lightmass so I may be missing a very important step, so I'll tell you what I've done up to this point. Hopefully with a better understanding…
The presentation needs some work on the lighting side, right now the bike almost blends into the background in some places. Reducing the intensity of the depth of field and bloom would probably help, if you lowered the sun closer to the horizon so that canal was in shadows while the bike is lit up it might do the trick for…
Nice ! A little empty/clean but it's still a WIP. There are two things I don't like though, first is the direct sun light shadows in a stormy cloudy weather with no sun visible, must be a lightmap issue or something, and second is the thunder sound triggering at the same time as the lightning, you should delay it of few…
I haven't posted any of my art anywhere on this site in about 4 months. Whoops. I'm working on a cover for my first artbook, calling it Monsters and Maidens. The lighting is in a slight funky state right now, and I'll fix it when I get to the paintover stage. What do you think of the colors? Going for something a little…
oheoesehshos Itismario: Shits lookin tight holems. I dunno I dont have any crits right now cause my eyes are bleary and I cant see. I get to some in dept stuff tomorrow when I can see :P Testbakes: UV mapped with the flatten function in 3dsmax, and DON'T ASK ME WHY THERE'S A TEAL RIM LIGHT, I DON'T WANT TO FUCKING HEAR IT.