The Winter 2018 registration period for CGMA, the leading
online art school, is coming to an end in just 2 weeks. CGMA has been providing
an affordable and accessible route to interactive learning for students across
all times zones for almost a decade. Professionals from acclaimed studios are
amongst the growing CGMA…
This is my first time posting on here so please let me know if I'm doing something wrong. This is a portfolio piece I made over the past month and a half. All rendered in UE4. I made as much as I could from scratch the exceptions being the mouth, eyes, and base skin shader which were modified from the Digital Human…
Hi! My name is Marek, I have been interested in art for about 10 years. I studied fine arts at Pedagogical University of Cracow for 3 years and attended to several courses in Wroclaw focused on digital art. There is nothing that can scare me if it comes to art! I'm open for any task - from character, weapon concepts to…
On Point Creative has an unwavering focus on creating top-quality art at affordable prices. We have decades of expertise in digital art and game development. We seek to provide optimal scalable solutions. We are committed to delivering creations that are best tailored to your specification. We have worked on many big…
OK, since we always get people coming and asking for links of applications to start modeling or doing digital art, This sticky is going to be for any and all free or very low cost 3D and 2D applications you can think of or find. 3D Applications [*]Wings3D [*]Blender [*]Silo (this one isn't free, but very low cost) [*]…
Hey eveyone, my name is James and I am a character animator in training. However, character modelling is something that will always be close to my heart. I just thought I would post a couple of WIPs of mine I created in my spare time. Any crits, tips and suggestions are always welcome :) This is something I worked on while…
Hello everyone!! My name is Paula. I'm a 3D modeler and a video game lover and my main goal as a 3D artist is to learn as much as I can about this digital art to keep improving everyday. That's why I've decided to start posting my work here. Therefore, all feedback is always welcome and I'll try to apply it in future…
Hello everyone, my name is Ruslan Gadzhiev and I'm a 3D character artist for video games. My skills: * Digital sculpting * Anatomy sculpting * Likeness sculpting * Hi-poly/low-poly modeling * UVing, Baking, Texturing My main tools during production: * ZBrush * Autodesk Maya/3ds Max * Marvelous Designer * Substance Painter…
Hiya guys! I'm new to these forums, have been wandereing around for a while but never had the guts to post something up here. I have been introduced into the art of 3D about 1,5 years ago when I first entered high school and went started the Digital arts and entertainment course. and ever since I really enjoy…
Trying to get something going for making a tree. The branch part was simple... done in less than 20 min. The problem I have now is knowing where to place the 2d plane and how to get the best look. I know placing more = more tree like, but the more planes I place the more polygons I have to generated and in doing that the…