Oh btw, a little tip fox, if you want that shoulder to be a thing, you almost need to make the wrap a part of his back slot, the shoulder has a very tiny budget (150 tris for lod1 250 tris for lod0) and the back has a quite larger one (500 tris for lod1, 1050 tris for lod0)
Hey guys thanks for all the feedback. I hope this small update ticks some boxes with the fence. I've created another two models to break up the modularity in the scene. I'm going to using Dirt Decals later. Tri Count from left to right : 272 Tri's , 266 Tris , 216 Tris :) In game shot:
Hello! I this is my first time using this forum to document my progress on a project and open my work to feedback as I go, I'd love to hear any advice you might have for me. I'm calling this piece "Garden Station" and I have the following goals for it: * -High fidelity: my past works have suffered from a common issue of…
Hey, So I've really sort of jumped into the deeper end these last couple of weeks and I'm trying to learn as much as possible that's used in the industry and looking around I haven't really found what I've been looking for so I thought I'd ask it on here. So my question is which is the correct approach to texturing a…
Is there even such a thing? I don't need an explanation of what it is, I don't need to know that nothing is perfect and everything should have wear and tear (to some degree blah blah). As in a lot of tutorials for texture creation just make the texture and then say "lets scratch it up by overlaying this texture with some…
In need of some help here, as I feel I've hit a brick wall with as to how to tackle this model and to get it finished. I originally blocked out my model, and did a quick paintover to set the mood and style which is shown below. I've then carried on from that base model and added to it, but this is where I'm now having my…
IF YOU WANT TO SUGGEST A PIECE OF REFERENCE ART FOR ME TO SCULPT...PLEASE DO IT! Going to commit to doing a bust a day for a month, then I'll see if I want to keep going or do something else. Because I do way more work with deadlines. 3/3/12 - 4/2/12 ***My plan*** I'll either make a new bust or work on one that I made that…
I'm having a hard time understanding how certain steps work when importing objects into ZBrush and how it detects changes made, and what options it gives me upon detecting those changes. What I would like to achieve is this: Create mirrored UVs for my lowest retopo'ed subdiv after I already detailed the highest subdiv…
Square Axe-2138 Tri's Round Axe-2226 Tri's Mallet-1718 Tri's Sword-1866 Tri's Finished and textured, I am going to try to bump map them now :'(. These are for Oblivion, and ummm yeah. 1. Flatshaded 2. Wire Frame 3. 4. 5. All of the textures are on 512x512's and could probably all be put on one 1024x1024, I was just feeling…
I have an issue when i bake, i tried with Substance Painter and XNormal. Here are both my high and low poly: also tried with a bit higher resolution model which helps with some artefacts i had but there is still some: and here is the issue: I tried to modify the rear / frontal distance a lot but i couldn't get rid of this…