Good point R0gue, the addition of the lance was a last minute decision and he would definitely be facing the wrong way for squid-jet based speed you'd want for jousting! The whole 'Which way round' thing has been a question mark since the start. The way I figure it is that in the hypothetical game normal movement would be…
You know, the IDF could just follow our handy-dandy weapon rules: Never point the weapon at anything you do not intend to shoot. Keep the weapon on safe until you intend to fire. Keep your finger straight and off the trigger until you are ready to fire. But I guess their elaborate bungie-strapped mag works too. BTW, Racer…
[ QUOTE ] 4. I have read that Hyper has mentioned a while back that he thinks hand painted textures will go out of style and we will be using only shaders. [/ QUOTE ] Not sure I understand this point or question. I assume when you suggest that hand painted textures could be replaced by *shaders* you actually mean replaced…
I don't know what kind of shader tools Blender has, but in Maya to get around this I would have a sampler info node feeding the facing ratio value into the v coordinate of a ramp. What this would do is depending on how I set up the ramp, have the reflection more intense at the sides of the eyes (where the normals point…
i think it might be ur lighting but its way too dark in ur posed shots to see any detail. or any information at all, for that matter. set up a proper 3-point lighting for ur display or something. cant crit on what cant be seen. also, im not too sure how much ur normal map is really doing for you. alot of those details look…
Well, it has been a very long time since I last posted anything here (it´s a sure sign that it has been too long if the calendar says it´s August and the last post is Santa ;D) - but I had a very good reason: --------------------------------- Warning: Wall of Text incoming ;D -------------------------------- Early this…
Hi all, I'm a concept artist using Blender (used Max back in 2015) to supplement my concepts. However, with this latest project, I wanted to push my skills with 3D and get into texturing and using normal maps. I'm honestly looking for harsh critiques and advice to push my skills even further with whatever future projects I…
Hello, I am a Sr. 3d artist .i have 5 years experience in gaming ( Modeling and texturing ) Why you Hire me ?? 01. My rate is very low 02.Complete work in deadline 03.Have a good experience. 04. Full time freelance work. 05. Done more than game . on line play store . Here attached my work portfolio link please check.…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
Hey guys and gals, Newbie from England here. Just a quick hello to any interested enough to have clicked this thread. Currently employed as a design engineer, spending a lot of my time working on solid models. Something was nagging inside me though. I enjoyed what I was doing, but just needed more. I want to get involved…