Looking for some advice on the most efficient way to add a stripe to a building. Constraints I'm working with: Unity URP, mobile platform. Low texture budget, have to keep instructions in a material low. These are the potential options I've come up with so far, and I'm interested in some thoughts/ feedback. -Have two…
Think I would approach this by first creating a good blood in the water effect, with flow and without.... and with random area initialization. Then go from there.
Hi Everybody - I´ve been silent far too long, but now it is time to break the silence. One of the reasons that I´ve been so silent is the fact that I´ve been far too lazy those last months, I don´t have much to show - but I intend to change that. Some short words about me (the long and boring edition can be found in the…
Ok, so here's a quick spline sketch video for you Roostermap (just uploaded so it needs to process before it's available in HD): https://www.youtube.com/watch?v=YSuuC55fN70& This one is particularly loose and I didn't fuss over the details. Now I'd take the spline sketch and refine it a bit, make sure the proportions are…
@Malcolm The edge mapping is good, for mapping tubes and stuff, has an option to unitize those UVs. Normalizing with certain values of U and V. UV Snap alignment, you can overlay a bunch of slightly different meshes and have the UVs snap to a target shell so that are all overlaid properly. Select interior UVs, or select…
I've been an independent developer for more than 7 years and would love to find an equal development partner or a small team to take our projects to a new level. If you are an individual: We would work out future projects together and you would be responsible for the realization of Characters, Props and Levels in 3D. You…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
This is what works for me. System -> Preferences... -> Accuracy and Units Unit System = Game Units Default Unit = Game Units Meters per Game Unit = 1.0 Up Axis = Y Though I did make some changes to the script so that when I export my models they face toward -Z in Modo and face forward in the default Unreal model browser…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…