i'm just a knob fiddler and don't know much about what happens under the hood, but IME the biggest effect for landscape performance is adjusting the LOD's. The default settings are not balanced IMO, because I found that they could be cranked to much lower resolution while not having a visual impact. You are probably aware…
Hey guys. I'm wonder why still not so many polycounters there? Great place for online 3d portfolio. Recently, the guys have done the material editor with bunch maps. So it's become sweet place for keep low polys. It's pity that <iframe> doesn't work here, so we've can't do thread such "What Are You Working On" with live…
2 of 4 party member character design that I made recently, I'll post regularly for other members here, for better viewing visit my portfolio link https://www.artstation.com/emubi
@sacboi Thank you! To answer your questions: 1. Maybe.. 2. They are flies! Need to do another pass on them as they still have a uniform material. @Celosia Hey, really appreciate the detailed feedback. There's some very interesting ideas there that I'm excited to try, such as the inversion of expectation. I struggle with…
when i press "B" for a bottom view it shows the bottom in an isometric view? image attached. how do i fix this? it also happens with "L" for left view.
https://www.daz3d.com/get_studio Put Daz3D on a separate screen and use the models as reference while you work. The great thing is you can view the reference model from all angles and this gives you an excellent foundation for sculpting figures. Above you can see the range of musculature achieved by in app morphs. You can…
Okay, hopefully I hit the areas Jaco pointed out in his post this time. Here is my latest sculpt done in about 2-3 hours again, and with the base mesh from mudbox. One thing that always bothers me is that the front view never really matches up with the side view to me in my sculpts. By this I mean, when I rotate the mesh…
@walkonsky i am interested in improving working with the view aligned to a selection (CTRL Numpad 7 by default i believe). right now if i use that and finish my work i end up looking at the world at some odd angle, have to reset the view and go to where i was again. instead i want to be able to toggle back out of aligned…
And here's the final concept :) As it turns out, I stuck with the colours and pushed it further. Next I plan to do some rough ref-sketches of different view angles and details, to provide guidance for the 3D and animation workflow. Though, since this project will remain in the concept phase for now, I was wondering whether…