Enix: It looks like you've re-UVmapped your mesh using GUV tiles in Zbrush...which the link you've provided instructs you to do. You can then export that low model as an OBJ from Zbrush into max, set the normal it generated as a diffuse texture, align the ZBrush low with your Max low (with the nice pretty UV's) and bake…
Ok well meet walter ... this is my 2nd attempt at organic modelling .. ok i am having some troubles uvmapping him though .. i've brocken it down in parts and mapping one section at a time and then will weld it all together .. i am using a checkered map but it is proving difficult spreading the mesh properly to avoid any…
I just discovered how important scripts are to getting jobs done faster.I have been using a mel script by Erick Miller for skin deformation and its a life saver so I wanted to ask if there are any scripts you know of that can help anyone with modeling,rigging,uvmapping,texturing,and animating or rendering. I also found one…
If the pieces arent merged, you can try copy pasting the uvmap but this won't work if everything is merged into one mesh because the vertex order is singificantly different on all copies because of the merge. My previous reply may sound a bit harsh but you need to improve your workflow, and my answer tells you how to…
I'm gonna be getting in at 10:30 AM on Friday. Anyone's studio or school want a Game Art demo/lecture? ZBrush, UVmapping, texture painting, Max 7 features, you name it. I will probably end up site seeing till I meet up with my bedma...er Roommate Tagheuer when he gets off work. But figured I would throw the offer out there.
Well the last mesh tweaks are done. 1850 polys' 3560 tris' 1882 verts' The hair is a mix between plane extrudes and solid 4 tri spikes. It came out surprisingly well, so im happy. I also deleted the hidden faces below the hair as i kept a solid plane base so it covers it ;) Anybody got any crit's before i move onto…
Well I am not sure if I understand this well , but when I use drag dot on a curved surface , on the borders of sight the alpha gets distorted.... When I want to have a uniform projected alpha around A curved object I usually get better results by having the model uvmapped and then paint the alpha map on the texture and…
Thanks for the feedback man! Appreciated! I will definitely go back and review the whole head since I also have to redo the UvMap on that. Ears and side silhouette will be my main things to adjust and improve. Also thanks for reminding me about fixing the cloth patterns to flow with the folds. I'm still trying to really…
This is some of the worst game art I've seen in a long time. Is that a motorcycle? For each of these examples, the edge distribution is horrible, and I'm guessing no reference was used. I'd suggest improving your skills significantly before getting involved in a game project. Focus on one area. Follow tutorials. Study each…
Reasonably easy to understand. One thing of note: The vast majority of game engines prefer lower numbers of draw calls for better performance. A seperate texture means a seperate draw call so UVmapping the character with so many different textures like that is not necessarily the best way to go. Of course, there are often…