Nut: I did a BPR Render with Shadow blur set to 8. thats all. used the default MatCapGray for the head and toyplastic for the eyes. didn't adjust the material settings one bit. regarding your questions on hrad surface sculpting, i didnt use mask or polygroups at the moment while blocking out, but it might come in handy…
Lol...guess couldn't let this one go, anyway had actually personally struck a chord remembering how it was when I had started out. Aside from the OP, many have bumped up against the frustrating challenge CG art can often represent...this 3D medium is no two ways about it really f**king hard! technically let alone…
Pretty nice, I already followed that tut as well, and your result came out much better than mine! :P I like your texture work better than the original from the tut, but the high poly don't convince me! :) nevertheless, good job!
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…