Here is my model for an assignment made for gamebryo engine Crits most welcome http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*28.jpg&dbu=709 http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*29.jpg&dbu=709 http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*30.jpg&dbu=709…
I'm working on a fairly large project with a group of people, each of us have to create assets that end up being merged or xrefed into a master file. Due to the engine we want to combine the materials for similar items into one multi-material. So, I tried this by making Box01.max and Box02.max. I gave them each a…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
I'd almost be willing to lay down money that Carmack DIDN'T do the primary coding (or design) for Megatexture(TM). He's most likely at work on "THE NEXT BUG THING" at id. He's usually not very involved in outside joint-venture projects like this, anyway (historically speaking). There are other talented coders at id like…
Thank you for your guidance. I think I’ve got the general idea. When poles appear at corners, the corresponding arcs will be larger. Conversely, adding supporting geometry shifts the poles to other positions to achieve tighter arcs. The exact location of the poles is not critical. What matters most is whether the light and…
So I summarize again what my problem is. Im trying to model a classic 50s "van" or "truck" for Fallout 3/NV mod and this is all I can make by myself. IDK how to continue further, like... at all. Any suggestions, tutorials or anything? I do 3D for 6 years now but mostly buildings and interiors or clutter
here is a post with all the stuff that i finished for this contest gathered together. 1: ghost sentinel blade link:http://steamcommunity.com/sharedfiles/filedetails/?id=138929769 2 : Veteran tactician set for dark seer link :…
possible feature suggestion here, based on a current limitation: would it be possible for Knald to load up an OBJ or an FBX file, and recognise the material ID's on the model? would it then be possible to bake maps (like geometry AO and the super secret one that's coming) based on the material ID's uv's? so for example: i…