Your conspiracy theory assumes that the "people in power" WANT society to collapse. I don't see the profit in that. You don't kill the cow you're getting the milk from.
if it's august time i'll come. and while i'm not a huge fan of chicken (though nandos was pretty tasty), if there's beef on the menu, just point me at the cow and gimme a fork.
I liked the high poly that you did, but holy cow man, this takes the cake. It is really gorgeously rendered. Certain parts look totally real. Good job man!!!
Hi guys, is there any brush in zbrush (or way) with whom i can roll up edges of trousers or sleeves like shown on the pic above? i hope u understand what im trying to ask
Thanks for the help so far guys. Ok so i still have;nt manage to figure out the overlapping i am about as useful as a bag of hammers when it comes to Mel. I have a new question either way, i want to create a boundry which is adjustable using two intSLiderGrp. So say a limit on the x and z axis which the user dictates. Then…
golly look here! its apocalypse chow! apocalypse chow is a chow chow dog that forges the end of the world on his anvil-geddon. standing atop a mountain of skulls, apocalypse chow hammers out death and destruction to all the worlds in the universe. being a doom-smith is pretty crummy work. spending day after day forging…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
There is nothing behind that, it is just a flat plane and the glass itself has the parallax effect for faking the interior. I use a normal map to give it some surface distortion and using a grey scale texture for surface scratches I adjusted roughness value between 0.01 min to a 1.1 max. I checked it with ray tracing, and…