hey, i'm on a quest to fit a men's suit nicely onto an avatar. what's missing now is the padded, edgy shoulders you find on real suits and i'm wondering how to make these in MD so that they hold up in poses in the simulation. first try was obviously with an avatar that has a shoulder pad prop baked into the mesh but that…
The last couple of days i`ve been trying to put limits on an orientation constraint but i can`t seem to get a good way to do this. First off i`m basically making this setup http://www.polycount.com/forum/showpost.php?p=1021761&postcount=17 (also tnx Vig for the awesome tutorial :) ) So what i want to do is limit the…
@ AkiRa: Thank you very much! The cloth in particular was very challenging :D @ Add3r: Thanks! The lantern was done by hand. After 2-3 failed attempts at the beginning I went back analyzing the shape of those lanterns one more time to get it right. I began with a low res sphere, supported the main edges for the "metal…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
We are looking for a very talented 3D artist to produce a high quality, photo-real, 3D model of a jean. We are an exclusively web-based jeans retailer. We have been selling jeans directly to the consumer for 4 years (10 years + in the industry) and are in the process of changing our online jean configuration process. A key…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
here is a t-shirt I recently made using MD, Topogun and Substance designer. Its the first time I have actually exported an item, retologised it and exported it to Unity, I can see lots of areas which need improvement such as the collar around the neck line etc. I have done lots of work in SD, and lots of stuff in MD but…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Raw Vengeance Games is looking for an artist who is available in the upcoming week(s) to work on following items: Munchie: https://i.gyazo.com/1ab25bb08da03d37938ea3e23a91de49.png Cat: https://i.gyazo.com/6c1ee636de73aae0448dfd77eb251cff.png Outfit 1: https://i.gyazo.com/b736c0ace81ddcd97d4df249f68d3b12.png (without…