Hi guys! Lovely to see everyone having fun with this challenge. TW: TRYPOPHOBIA I attempted to recreate artist Jose Vega’s Dungeon Stage concept in Unreal Engine. His ideation process is fascinating and the featured artwork has so many interesting elements that ended up giving me serious scope creep. For this project, my…
I did notice that she has a bit of a lazy eye, but the model reference I used for that assignment had a lazy eye, and I did not correct it (because finals lol). I will definitely correct that. And yes, thank you for mentioning flipping the canvas! My teacher didn't mention it in class, but I've noticed other artists doing…
A lot of people I know, both at my company, and out, tend to have this running problem where we assign a Sub Object Mat to a model with multiple material ID's and export as an ASE and into UDK. Most of the time this works, but ever so often it just utterly breaks and will only show up with 1 ID or won't change anything…
Hello, "How do these textures look so real on the colormap alone?" These diffuse textures look real because the artists who painted them understood the properties of a given material (similarly to how someone would assign roughness values), but *also* knew how to represent these materials like a figurative painter doing…
The thing is, if we knew the employer, we might be able to give a better assessment of their credibility. The way they're approaching art tests isn't uncommon. There's a whole thread about the problems facing this aspect of the hiring process.…
Modular pieces are on their way now, I haven't beveled them yet because I'm still not sure what the best way to texture them will be so I'm also holding off UV unwrapping. I did a basic unwrap just so there was something there to test with. I was hoping the pieces could just be planes that face in towards the room but that…
Has this actually been solved because I am getting this issue... i hit Shift+C to select a color, and then i pick a smart material... i hit ok, and a similar issue occurs and it show the DDO window pre-render... i close that window and it brings back the post-render DDo window that i was working on with the smart material…
Oh shit, whaaaat? Thanks man, I'll definitely check that out! EDIT : Where do I send all of my money? This works! Sure, it's just a thin wrapper over the existing smoothing group API in Modo but that's enough. This is enough of a UI that I can live with it. The only things missing are: 1) Automatically assign smoothing…
Bleah. A lot of hate towards an instructor trying to teach the RIGHT way. Tough crowd. I'm also a part-time adjunct professor, and finding up to date material is fucking HARD, and simply not feasible to do completely on my own. Anyways.... Claude - One of the first assignments I now run is 'Make a DOTA 2 Weapon'.…
You're probably right earthquake, I made a lot of adjustments to the meshes quickly so I could test the results and I most likely forgot to smooth my unwrap after one or so of my changes. I am a little confused on how my smooth groups effect my normal map bakes. Just so I can get a firm understanding, should I put…