So animating an object with object space is pretty much the same as is with tanget space (leaving out the shader complexity ofcourse). Wonder why this misconception is so widespread (must be like the "triangles screw everythign up in zbrush" issue lagging on), people must have just heard about it and never actually tried…
Hello, I could really use some help with Zscripts if anyone has the time and would be kind to help me. It would be a great help even if you could only tell me if it's doable, thanks in advance. I want to deform (move) a pillar (vertical cylinder per say) in a certain axis given height information (Y axis) and time, and…
Well, this character has been created
as a mix between this one... http://maximartiskosmo.deviantart.com/art/Mischa-597942208 and this one... http://maximartiskosmo.deviantart.com/art/She-shine-448545169 to show who is hiding behind this alter
ego, shown in previous films like this one... https://youtu.be/1424Nlki_qM and…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
Hello! My name is Davy and I am the Art Director at Archetype Studios. We are looking to expand our art team by adding a 3D Modeler who is interested in joining our team to gain experience, add fodder to their portfolio, and work with passionate indie game developers. This is unpaid work as we’re an unfunded project, but…
I just use shift+z to toggle it on and off (with some slight opacity when it is on to see how the model matches up under it). No need for it to be constantly on otherwise. 'Z' will drop it though, so that you can use the move / standard brushes to work things into place. Use lower subdivision levels for standard brushing…
Ahhh, I'm still suffering gravely from the curse of perfectionism. I ended up redoing the basic construction several times. I also procrastinated by playing around with my brushes more. I finally managed to make a spatula-type brush that feels just right to me, so I decided to play with some carving. I tried sculpting this…
This is the easiest thing ever in zbrush. In fact, it's one of the main reasons why zbrush is so awesome compared to any other sculpting app. I'm surprised you don't know how to deal with it :P Simply dynamesh or z-remesh the hat (I would try zremesher first because it's more efficient polycount wise). Basically, duplicate…
The title is simple rigging question, but unfortunately there is no easy way to do it without intermediate/advanced rigging skills. There might be easier ways to do it, but I did it this way because it can be scripted quickly. It uses an IK chain per segment, then you use a script controller on each ik object.…