Hi all. Last days I start playing with vehicle i have found in google. Here is what I have made till now http://www.abandonedland.net/zil/zilanim.gif here is around 13000 tris, and before optimization. Hope u like it. Enjoy.
heh.. yea its alright everything can use 2048's these days. also polygons doesnt matter in next gen nice work tho! can't you show some different angles and a few detail shots?
If your stuff is really good contact me. Looking for someone familar with shader tech (normal maps, spec maps, even parallax mapping possibly?) Email me at rpatel[at]crystald{d0t}com -R
This is A (male) character for A video game that I am making, My Poly limit is 12-15k tris, It can have Five 2K (2048x2048) texture maps Diffuse, Spec, Normal, AO and Gloss. Let me know what you think, Any and all input is greatly appreciated.
For those of you who frequent nextgenhardsurface.com, I believe the site may have had a malicious attack. My virus scanners just went off, just a heads up for those who are not running any scanners.
Im trying to work on my portfolio and want to add some weapons. Though its been a while since i modeled any. Do current games still delete back faces in 1st person and do they still make 2nd low res models for enemy guns? Thanks,Chris
Hi gents! :) Here is a Glock I've been working on between projects; \\Update: Thinking about calling it done. Crits are still welcome; mag: http://puu.sh/4kz5m.png maps: http://puu.sh/4kBth.png Old model preview: Also fp since somebody is bound to ask for it :D Hopefully, this thread will motivate me to finish it sooner.…
Disting used to run a forum that was pretty fun, focused solely on hardsurface stuff. I miss it :( of course polycount encompasses everything that forum did, but it was more focused and feedback was pretty great cause you'd hear from other hardsurface artists.
Hey Guys!, Been working on this custom gun for UDK, planning on Going the whole 9 on this, getting it animated and Scripted. Just started Zbrushing it thought i'd Get some feedback.