XRG makes a good point though. There's a lot more "let's throw in effects shots because we can" with CG because it's relatively easy to do. You often wind up with a whole lot of effects that wind up reducing the overall impact that would likely have been stronger if there were a few impressive set pieces or subtler effects…
(outside of asset creation) it's native, no 3rd party creation or scripts drive the visuals and most use the same shader. Shuriken handles 95% of spells, sometimes mechanim when necessary event triggers are handled through front-end and most of the challenge the magnitude - memory, draw calls, overdraw/LOD system visual…
Hello, My name's Elijah Safarov. I'm a Concept Artist with the main focus on Character and Creature Design. Previous experience mainly in Digital Sculpture: designing and sculpting miniatures and figurines for 3d printing. My Portfolio: https://www.artstation.com/elijaharts Starting in 2020, I have worked with such…
Hi My name is geX and I am a mapper for an unofficial Doom3 expansion pack called Doom3: Phobos. We've been working for roughly a year and a half on this mod and to make a long story short we've had the worst luck with finding character modelers. We're looking for one or preferably a few dedicated modelers who would like…
Hello everybody! Before to explain my project and which competencies i am looking for, i will start to present myself. Note : First, sorry for my english, it is not my native language. ;-) I am Kevin D., i have 29 years old and i live in the north of France. I did my studies in computer sciences (development), network and…
About Me: My name is Richard Greenlees, I am a 27 year old IT consultant from London, specialising in Business Intelligence and Data Warehousing. 3 years ago I started teaching myself Java and a bit of C/C++ by developing roguelike games and a Quake 2 client-side bot. None of them were intended for anything other than a…