Hey everyone This year was my first time in the Comicon Challenge and it was great being apart of it. I chose to recreate the character X-23, I didn't really know much about her when I started, but I thought she was an interesting character and I wanted to do something different. I thought I'd post my final beauty,…
Eh all, So I'm having this strange issue where I go to select some faces and assign a material to them, and it's all fine. But any faces after that if I select them, I can't assign the same material?? I can make a new material to assign, but not the material I used before?? A bug maybe? Or a messed up mesh? What are the…
So today I looked at the calendar, and after spending the whole month working on my character entry I though, Hey with 7 days left That's about the right time to start doing an environment for the contest! So I will be doing start guardian inspired inhibitor and environments. Gtg fast!!!! That concludes my adventure in…
Hey guys,I just finished my demo reel and it's time for me to reveal it. I include my work for the Riot Creative Contest as well as some work on the game Shiness the Lightning Kingdom. I Really hope you like it and feel free to give me feedback to improve myself. Thank you for your time my fellow Animators :) [video]…
Hello ! This is my thread for my VFX entry. I'm gonna work on some nuclear stuff, with an automated missile as my projectile, and a radiation status effect ! On this project, i'll be more onto semi-realistic VFX than fully stylized. I'm currently a student, and I'm pretty new to the Polycount community, even if I read a…
Hi I am ifurkend, aka Thomas Lee. I will be using Unity for rendering my submission. I am still proposing ideas to be designed into projectile effects. For my "Stylized" submission, I imagine I am designing effects for a brand new LoL champion with very different attributes to the existing ones. Still my starting point…
Hello everyone! My name is Christopher Austin Bryant, otherwise known as "Naustix", and I'm part of Neocrux Ltd. We are very excited to share our first project, GalaCollider that is currently in a pre-Beta state! GalaCollider is a 4X digital card game with RTS elements present in it. We plan to release our game for PC, Mac…
LATEST UPDATE _______________________________________________________________________________________________________ Hey guys. i just started this model. Im creating the base mesh now. i will be sculpt hands, feet and armor very soon. and ofc here s the ref images
Hello. Can you share all your AO and normal map baking setting from 3ds max? My settings are horrible and I can't find any good ones. Can you post screenshots of all the rendering tabs?
Thanks Kosh. Yes I did, just never posted it in this thread. Here are the Links to the game artisan thread if your interested: http://www.gameartisans.org/forums/threads/62439-Comicon-2014-3D-Dead-Pool-Lotet-Final/page5