Hey! The modeling here looks really good to me, so great job! The details on the train engine are really solid. As far as critique goes: - The sky seems really low res. Find a higher resolution for this. Check out the clouds in the upper right corner for the most problematic area. - The lighting feels flat and pretty…
hrmmm.. if your just mostly using these matte materials to be proxies for shadow casting why dont you try using multiple sets of lights. a set just to handle the background, a shadow casting light and a no shadows light, and use the include/exclude list to choose what objects you want to have shadows and not. and since…
Hey Colin, I think the scene is well laid out, and it feels like an actual 3d space that exists, but the lighting is a bit off to me. So I did a paintover below. The teal arrows are the seeming light source directions from your piece. It's as if there is a sun to the mid left, another sun top right, and some kind of fill…
Hi everyone, what a busy week ! I was still figuring out how to **render** this piece in a proper way staying in the *anime* field (but not too much). I got overloaded tweaking the **lightcaps**, **matcaps**, **shaders**, **textures**. and finally **bpr** settings... it was a lot to be honest to dig in and especially test…
It's been a while since I've updated this thread. I've had a look at the lighting and reworked some the textures. I've tried to create a set of lights that are as realistic as I can get them. I've tried to kill off most of the red by switching up the textures, desaturating and modifying other lighting & postprocess…
that si pretty cool base u've got! The mesh modules are definitely great looking. My only concern were lighting colors. The blue-orange interior lighting looks beautiful but there is no lamps to explain this kind of colors. There is also a slight mismatch between exterior colors and light hitting the floor from windows.…
Hi guys. Loving your excellent render program and I cannot wait for Toolbag 3 to drop (I have some wishlist on what might be the new features) However, is there a way for me to get an identical look that I am having when I preview my working textures using Quixel 3Do. Most of the time I got the Albedo, Gloss, Spec values…
So i've got a little issue with a scene I'm working on. I've been putsing around learning simple kismet and matinee stuff to do something similar to the day/night cycle level that comes with udk. The main issue I'm having is this: I've got the sun rotating around, changing brightness and whatnot, and it looks and plays…
I tought I submited the jpg compressed version. I didn't. Sorry for that ! it's fixed now. In term of lighting I was thinking about boosting the light bounces rather than adding a third light source, but the question is open right now. The blue light comes from the light reflection on a planet in the background. Since I…
Hello friends and Polycounters! I'm currently working on a project where I am using Substance Designer + Painter and Maya + Arnold. Things have been going smoothly thus far, but I've been having some issues trying to get PBR materials to look right in Maya. Specifically I've been having issues with Roughness and…