Hey Polycount, I'm fairly new to modeling and I could use some help with rendering my personal logo. I mocked up this logo idea for a class a while back, and wanted to bring it into 3d. My concept is pretty basic, a simple cube that has my initials [JL] in it. What I intend on doing is having strong rays of light shining…
Been working on a sculpt in my spare time to try my hand at a more toonish style of working and I finished this up last night. I want to take this to a pretty high level of polish and try to recreate the painting Im working off of for this. The design of the character was done by my wife, Maya Lior http://mayalior.com/ So…
Hey guys. I'm working on a shotgun and all seemed to go well. Used 3DS for the modeling. Applying smoothing groups to UV shells. Baked in Marmoset and turned out fine and then took it into Substance but noticed the Normal channel was displaying seams! Here you can see the UV seams as smoothing groups: This is with the…
Check out this new layout and tell me what you think of the page scaling with small windows/lower resolutions. www.alecmoody.com/newsite According to my google analytics ~ 15% of my traffic uses a resolution small enough to cause the page scaling. Additionally, 4% use a browser that can't run run the css3 code to perform…
I've been finding it tough to balance details between close up / mid / far away while creating large area ground textures. Something like a desert or grassland. I find that the high frequency details that look nice close up tend to create repetition or even noise further away. I am creating larger scale details too, for…
Hey guys, some time ago (probably a year already:P) I did a brief breakdown/presentation of my UC2009 entry for some students at Gameartisans Montreal. Recently I came across a powerpoint presentation that I did for that occasion while checking my hdd, so I decided why not to share it in case if someone will be interested.…
Hey everyone, this is my first post, so I really appreciate any critiques and/or tips etc. This is a Level Design Project I am currently working on. I intend this to be in my portfolio, so I am trying to put as much work as I can, showcasing my skills with the new Unreal Engine. My inspiration for this piece came from the…
Problem 1: please update the subject line to include your software. More about that here. Problem 2: include the version number in your post, and exactly how you're rendering the model. If this is Maya is it Viewport 2.0 with _ settings, etc. Problem 3: your normal map has extreme gradients, which will cause shading errors…
I'm planning on using a mixture of assets I've made myself and some from megascans. I intend to try and keep the lighting and materials close to life, maybe push the sense of what is beleivable with the structure- but then some of the reference is quite strange in reality. Think an early step will be trying to get on top…
So of course I started this thread intending to post regular updates ( thought quarantine would give me some time) but then shit really popped off at work and Ive been slammed for months.... But this past weekend I managed to do some more stuff. This time I wanted to quickly set up an environment for a model of a mining…