I'm not sure if this is the right place to put this or not...but oh well. I'm about to start beating my face into a brick wall pretty soon anyway. I'm trying to get a nice render of the interior of my corporate jet in 3ds Max similar to this:…
Hey guys, I couldn't seem to find anything on this so far. Tried searching up words like translucent materials or fading of objects, but what i'm trying to do is to get objects that are close and/or blocking the cameras Line of Sight to fade or have an xray effect. Anyone have tutorials for these? Or a quick explanation of…
I think to get closer to the Witcher lighting reference try turning the directional light's intensity down to half of where you have it, increase the sky light intensity 2-3 times where it's at now, increase the saturation of the light color on both, and if you're doing baked lighting increase the indirect intensity on…
I'm currently in the progress of pushing my lighting abilities inside unreal. Inside the settings for things such as lighting types, atmospheric fog, sky sphere, etc. Are there any specific parts or values I should be aware of as I'm doing research and experimenting?
Hello, We've just started a new project about a flying charracter. I made some clouds with shurik'n and a basic shaderforge shader with transmission : The main issue comes with the lighting : point light doesn't work but directionnal does. Is there a workaround for this issue?
Hello, I am trying to make some stylized grass. I am using the Amplify Shader Editor for the grass shader. The style I am trying to go for is where the grass's lighting matches that of the terrain, and doesn't have 'individual' lighting. I have rotated the normals of my grass plane so that they point up. The problem I am…
looks a lot better, your water could still use some work to get it just right. and yeah, the sky and lighting can really set the mood, but i wouldn't worry so much about the lighting currently. I'd get a sky in there that can give the mood you want, and then do a quick base lighting to see approximately how your scene…
Thanks for the valuable feedback guys! @Adelphia No post process at all, at the time. I have since added one (which I probably should have a long time ago) but reducing AO has not helped an awful lot here, but I think you are right when I just need more fake bounce light manually placed. Would you use static or stationary…
Hey guys, we got a work in progress development blog going for our game. Right now its just has some of the characters screen shots but Ill post some of the in game shots as well. Still so much work to do! Theres a couple more screen shots on our blog www.overpowergame.com Hey thanks Onmioji! And Chudork .. thats a good…