Working on sculpting a giant cliff and wondering what the typical workflow for something this large is? what I plan on doing is sculpting out a high poly in Zbrush, decimating to get a low poly version, then baking in Substance Painter to get my normal maps. Then using a tiling texture in UE4 in conjunction with the baked…
Hello guys i have two Question about texturing models but cg models . ok , when you have a hard surface model like a gun with alot of details . how are you going to texture it ? i don't think that i can unwrap it ? maybe ? because it have a lot of polys and hard to unwrap it .. wath the solution .? my question number 2 is…
Hi there, figured I should finally do one of these instead of hiding everything I do. Feedback and discussion is welcome and wanted, that's one of the reasons why I'm making this sketchbook. I've been in gamedev stuff for quite a while, from modding to some actual companies and freelance in my past too, but for two years…
This might be a stupid question, but I have a fairly large object that I want to keep at 8 px/unit but there wouldn't be a way to fit that in the 0-1 space of a 2048 map, even if I change just one of the shells to that range it doesn't fit the 0-1 area. So do I split the UV's into two maps? Not too sure what my options…
You've collated an informative 'template' there, CV/Resume layout coupled with the proviso of submitting a cover letter is pretty much standard these days, regardless of profession. Although for those with a long varied career spread across diverse industries, having too tailor and/or 'squeeze' their acquired expertise…
I assume, "...modeling for film/game" is char biased? (characters) If so, Scott Eaton's "Anatomy for Artists" workshop, imho would be advisable to also think about, due to the highly competitive nature the discipline encapsulates these days for those seeking entry and the two tiered tuition stream is fairly reasonably…
Python and blender is a good choice - max and maya are both entirely capable too. Houdini is built for doing this though so may be your best option. There are two parts to pcg. One is the maths required to generate the patterns. The other is turning the patterns into geometry that actually works. These are both very wide…
It looks like a good release overall. The video on Small Annoying Things from about a month or two ago showed the most useful improvements to me. Maya style navigation will make a lot of people happy too. Ken: About the customizable workspace, are there any videos of this, is the ui fully drag/drop now then? And has there…
It appear in the menu with the script " PostProcessingFactory " at line 10 " [MenuItem("Assets/Create/Post-Processing Profile", priority = 201)] ". You can check if you have this. It's a warning saying webplayer is deprecated. PostProcessing doesn't use this. On camera you should have " Use Graphics Settings " which is…
Crossfit and rolling muscles out with foam roller. I took a two month break when I first moved to Dallas last year, and my back started killing me every night. Strength = health. Also, make sure you're sitting with proper ergonomics. Specifically monitor height. You should be staring at the center of the screen when…