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Creating a giant rock cliff?

jordank95
polycounter lvl 8
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jordank95 polycounter lvl 8
Working on sculpting a giant cliff and wondering what the typical workflow for something this large is?

what I plan on doing is sculpting out a high poly in Zbrush, decimating to get a low poly version, then baking in Substance Painter to get my normal maps. Then using a tiling texture in UE4 in conjunction with the baked normal map. 

Since the cliff is so large, should I be using a 4K normal map for this? I have it split into two parts since I was worried the normal detail would be too low res. 

Is this an acceptable workflow? Any other tips?

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