Nicely done. It hits the middle ground well between "real world believable" and "made up". I would have to agree with you on the use of more polys but overall it looks like the weapon has a good silhouette. The pistol grip is a bit too squared off to look ergonomic though. I'd just round that baby off a bit more. Also, I…
Ack! Although I greatly appreciate all your help, somehow I'm still ending up in a rut. @Sam: When I relax the UVs, I end up getting some very strange results. This is what my UVs end up looking like at each of the three steps - first the initial cylindrical mapping, then relaxing by face angles, and then straightening the…
Hey guys! Made it to the end! Just uploaded all the files to Riot and finalized the submission ^_^ Here is how it turned out in the end: Thanks for stopping by :D and thanks for the feedbacks! It's been quite a push to get this done in the timeframe I had in the end (started late) but well worth it ^_^ So many good…
Those holes should only be modeled in if you are going to model them into your Low-Poly. If not, then don't worry about it. Same idea for the barrel, only if you're going to model it like that. The back area around the charging handle is the part that is off still. Airsoft version, but it is accurate to the real thing.…
Hello @Dasha_Canavar , I see this has not gotten a reply yet. I do not live in Denmark so I cannot provide insight into in-person learning in that country but no matter, anytime someone asks me how they can start learning game design, I tell them to start learning on their own that way they can get an idea of the direction…
On the crate, you would save a lot of polys if you made the end bits floating. They do not need to be extruded out of the main shape of the crate. Then less polys would need to be spent on the flat surface of the crate it self. Also you would only need to unwrap one or two of the end bits. Then just copy them across. The…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
Update: --- v v v original post v v v --- I decided to make another helicopter after my Ka-50, and it ended up being another Kamov design! This one is a Ka-27 "Helix". It's standard variant is somewhat close in function to the US Navy's P3 Orion, but the version I'm making is designed for maritime search and rescue…
http://news.softpedia.com/news/Forget-ab...oft-58752.shtml "Are you using Windows Vista? Then you might as well know that the licensed operating system installed on your machine is harvesting a healthy volume of information for Microsoft. In this context, a program such as the Windows Genuine Advantage is the last of your…
Hi guys, I am working on a character set which will in the end create 5 different characters with just 2 texture sets. The idea is to create a modular character set with interchangeable equipment, and secondary armour. I've just about finished the base shared mesh, and going to create the gear that goes over top next. So…