You could unwrap the rings to be flat and then tile them horizontally. That way the metal pattern is horizontal not radial, it might be easier to work on. The paint/metal could be done with two separate materials and then use a mask to blend them but really that's just using a bunch of technical junk to get around creating…
well if you just want to present it, take marmoset, udk is great but it will take you a hell lot of time to get a shader thats as advanced and nice working like the marmoset premade shaders, dunno how fit you are in creating shaders with the unreal engine (UDK = unreal development kit, so UE3 is standalone and free now, no…
We’re looking for a Senior Environment Artist to join our
tight-knit team here at Shortround games in Brighton. Working in-house on an exciting new IP for mobile, you’ll
be responsible for helping to create varied and dynamic in-game environments
and will get genuine creative input towards the final look and style of…
Hi, I want to create a general refraction shader based on physical laws like Snell's one. I alredy tried to transform his term n1 * sin(a) = n2 * sin(b) while n1 equals the IOR of the surrounding substance and n2 the IOR of the actual Object, a being the input degrees of the light and b the output degrees. (Source of my…
Rockstar Games is focused on making world class video game entertainment. We have in development some of the most creatively rewarding and challenging projects to be found in any entertainment medium. This is a once in a lifetime opportunity to work in the right creative environment on some of the most highly respected and…
Hey, here's my latest weapon: The Kriss Vector SMG I've been hard at work, to make this the most realistic & accurate weapon yet. So I created the weapon from tons of references & also modeled almost all of the interior. The weapon comes in at about 9k polys & a 4K texture sheet - PBR of course & in 4 versions: 1. Clean…
This is my 1st proper post, so i would love to go through all the critique process and hopefully i can gain a few tips on how i can improve my model and texture. :) Recently i have on/off working on this WW2 destroyed french cafe, i got the idea from an airfix model that i bought, so originally i tried to copy it exactly,…
Ruffian Games Are Looking for multiple Environment Artists Ruffian Games are a game development studio based in Dundee, Scotland. We are working on a number of - as yet - unannounced projects with some of the biggest publishers in the games industry. Weve got some great opportunities for talented, experienced developers…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
Wake up. Try to beat my girlfriend to the kitchen so I can selfishly make myself a cup of coffee first. Boop the pets on their cold wet little pet noses. Collapse into my office chair where I know I will be spending the next 12-14 hours of my life. Sigh loudly and over-dramatically. Spend about 10 minutes contemplating the…