So I have finished painting the weights for my foot and now I finished a Sandal for the foot. Thing is I was wondering how I would go about rigging the Sandal onto the rigged foot? I've thought about just going back and rigging the whole thing again with the sandal included. But maybe there is another way? Anybody know?…
Hey guys, I'm a student at Otis College of Art and Design. Im currently rigging a character for my thesis. I followed the digital tutors tutorial to rig a head and the production character rig tutorial but i can't seem to connect the two. The head tut told me to wrap deform the head on the rigged body mesh but when i do…
Hey I have been doing the rigging the human face in maya 2011 and character rigging for production in maya 2011 from Digital Tutors. I have been trying to connect these two diffrent rigs two each other and have come across a problem. Iam using the wrap deformer to combine the head to the HeadBody. The problem is after i…
hey all I was wondering if someone would be kind enough to explain the process of creating the holes and tears in the wings from the following link: http://www.gameartisans.org/contests/dw/4/view_entries/finals_1_3489.html from what I understand an opacity mask has been used to block out the holes in the wings, however…
Hey Guys im having some path deform help. Im creating a hockey rink, and the rink is made of several panes of glass with stantions in the middle. I have a spline set for the rink, and 140 stantions which are simple boxes. I have them seperated and attached, When i goto path deform and select the spline, the gizmo isnt…
We have posted a small sample of the positions available at Tactic Studios. Please see https://www.tacticstudios.com/careers.php for all available positions. We are looking for a talented 3D Animator to join our team and bring characters to life for a brand new IP published by Square Enix. It is a multiplayer, third-person…
To each according to his contribution indeed, but it rarely - if ever, stops at that, now does it? Seems like like socialism is the next big thing in America and the rest of the world - something that hot-headed youngsters will bring up at the slighest sign of cracks in the current form of goverment. It's conceived as the…
Glad to be of a bit of help :) Just so we're clear Maya and ZBrush are two very different beasts. Maya is a complete 3D package, meaning that you can do Modelling, Animation, Effects and if i recall correctly, also a bit of sculpting. ZBrush on the other hand is a dedicated Sculpting and 3D painting application. Wings is…
Most TN panels are 6-bit + FRC which boosts it to the 16.7m colour range whereas nearly all IPS panels are true 8-bit panels with a lot being 8-bit + FRC to get the extra range. In summary TN panels use extra tech to reproduce colours more accurately which in most cases doesn't do a better job then the native 8-bit+ units.…
No. This button only controls how the currently selected node is displayed in the 2D view. When the button is off, it means you know the texture you have selected is linear and you want it displayed with gamma conversion. Again, the texture in your graph is not changed, it's only the way you view it which is changed (like…