Impressive work systmh If you make some ennemies,NPC with such quality you have a commercial pro quality game in the hands. I hope to see ingame screens and why not a little demo in Ogre3D forums (NeoAxis uses Ogre3D) How many people work with you ? lone wolf game ? Just a remark in wireframe picture i see you have…
Looks pretty good, although if it was in smooth-shaded rather than wireframe, it'd probably be a little easier to judge. The pelvis seems to have very little motion at the moment - when people run, the pelvis doesn't just go up and down vertically, it also moves from side to side and rotates when weight is transferred…
The wireframes are not very readable. I think you should resize them to fit the area they will be loaded into and then load them, because flash doesn't do any kind of aliasing on an image when it is scaling it down. Also, it would be nice to have a whole enlarged image be a back button, instead of having to go and click on…
I think EricChadwick is refering to loading a mocap file to a Char Studio Biped, and test weighting the model in all ranges of poses. You could just as well make up your own animation and tweak the weights around that. Efficient way of working... Also wanted to point out that a lot of deformation problems can be solved…
wow looking really good so far. excited to see where your gonna take this. can we get some wireframe shots if your lows when ya get em? also since you want to focus on the harbor are you gonna be creating any ships? i think that would be fantastic even if they were a background piece or something. when i think of colonial…
I can see a bit of lobster influence in his tail. Glad to see you getting into this at such a young age. I'll second Chris and ask that you post smaller images that don't break the format of the board. Is this a high poly or low poly model? A wireframe view would help so we can see your construction method. I'd also…
Thanks for all of the crits. Alot of the reason for the extra poly's is because I didn't really plan the way that I would model the gun having never modeled one before. I really wanted a front and a back view of this gun to model from but I couldn't find any so I did it from just a side view. I broke the one that I did…
This one is not bad at all! There`s some weird stuff going on in the skirt area, her hips are too narrow, and the way that you textured the ass made it look REALLY tiny. Im not sure, but the legs look a little short. The texture is impressing. Espescially the knees and all the clothing detail. How about posting the flats?…
I see on your wireframes that you have a lot of beveled edges like on your planks, the metalbase and those fittings where the tyres hanging on and some other places. I think this is a waste of tris unless you realy need them but i wouldnt know why. You could spend them on some other props like some lightsourcemodels cause…
I have recently started using Marmoset to be able to create the "Viewer" files for my portfolio. I am coming across a problem when importing a model, I have it happen with a different one too. New random geometry appear when they shouldn't across specific places in my model. And this is how it should look Triangulation…