Yes, I originally had sockets 12-16 in there, but then I noticed his center of gravity goes way out of whack whenever he "turns". Even though the animations are blending, the whole mesh shifts to the side so it looks like he's walking on the side of an invisible wall. I also noticed that UT2003 characters all have sockets…
Hi all, I'm looking for one or two LA area local character modelers with z-brush, Maya, and Unity3D Experience. I am also looking for a character animator with Maya and Unity3D experience as well. This assignment would begin as early as tomorrow (Wednesday March 12th) and last until the end of March. This is a weekly paid…
We are looking for a seasoned experienced Senior Character Artist to start work immediately in a fulltime position. http://cloudimperiumgames.com/jobs/130-Senior-Character-Artist We are hiring across the board here at Foundry 42, do you have ambition, drive and artistic talent to take on one of the hottest PC products…
Hi! Finally I had the courage to work on this character, I loved this concept. Critiques are very appreciated. How is the anatomy? http://cghub.com/images/view/521027/ Thanks.
Thought I would share my latest personal work. A female assassin character. This is actually my first attempt at modeling/sculpting the female form, so I welcome any and all comments and critiques. Thanks! ZBrush render...... ZBrush screengrabs.....
Hi all i looking all over the google and cant find any good and easy character low poly modeling tutorial i have seen old one but is there something new to be little easy then the old ones i use 3dsmax