Hi all, here is a print I've been working on for a while. I was originally inspired by those town square clocks and decided to make a desk lamp out of it. I modeled this using zbrush, maya, I added the supports in lychee and printed it on an anycubic DLP. On the clear resin I spayed a thin layer of lacquer to get a more…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hello everyone, this is my first post in this community. In this series of posts, I am hoping to document a personal
project entitled "Gallerie Nocturne". The idea was floating in my mind for many years, I am glad to
finally have the time and energy to start this project. To begin, here is the concept art of the exterior…
Final: Hello my dear community. I found my old boat model I made 3 years ago. So I decided to texture it now as good as I can. This is a Soviet Tug Boat named "Project 433/73". Produced in 1948 - 1961 years. Still can be found on rivers and lakes. Albedo color: Texturing: 1. Rust layer with metal edges. 2. Paint Layer.…
Hello there, I'm having a problem with an important assignment I'm doing in Mudbox... I want to preserve previous versions of my file before I do anything drastic and possibly ruin it. What I did was just copy and paste my .mud file and rename it (assignment_copy for example) and then opened it. (I tried 'saving as' but it…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Hey Polycount! I'm Ben Ruiz and I'm the artist and combat designer at Team Colorblind, and we're about to release our flagship game Aztez on August 1st. I thought maybe the Polycount community would like to see first hand the dumb shit I did to make this game work. This is what Aztez looks like in motion. Here is the…
This stuff is pretty basic, but is a good introduction to working in layers, with a focus on simple geometric forms. Photoshop GIMP or Krita are all good software to use here. Start with a simple background color. Make a new layer and use a rectangular marquee tool to start making shapes. In Photoshop, we have the Stroke…
I've tried this in cryengine and couldn't make it work. Even disregarding IBL, the highlights wouldn't spread far enough through the scratches to achieve the effect in OP's picture. Would be cool to see if this can indeed be done in-engine without a specialized shader. You can see in the tutorial that he uses a layered…