I like it. it's a subtle blending of digitigrade and plantigrade. I think the 'heel' could be a tad bit more pronounced, but I certainly wouldn't want to see it changed to a typical goat leg, ie: Dranei
Hi all, maybe somebody can help me? When i try to paint my model i have some problem whith smoothing and blending different colors/brightness? And I do not know why? Textures 1024x1024 P.S. another my model don't have this problem.
In Maya 2011, is there a way to create cracks so you can see them grow as they crack along the ice? I was thinking of using blend shapes but doing a spider's web of cracks and trying to make the grow from the outside towards the inside of a plane would be a nightmare. Any suggestions? Sean
Some explosive! Something Awesome!!! i want to see some action movie where some major BS happens or a martial arts movie where someone arms gets ripped off and gets used as a weapon! Provide me with the action i require. :poly127: Please Thank you and God bless :)
Been working at this a while now, could use help on lighting and how to do a foggy background with light shining through, placing the grass by hand is taking forever. Crits on textures, etc. welcome too. Loosely reinterpereted from this Land was painted on static mesh using vertex blending.
i can only get it to change the geometry, to move around the verticies, but i want to transfer the normal directions and angles of the morph target to the morph object. is that possible? EDIT: btw i dont mean blending between normal maps. just transfer the vertex normal angles.
Hi there. At times when I'm baking AO, areas which have intersecting faces are not being occluded fully. Example: I'm baking with 3DSMax, and the areas of the mesh that are hidden act as if they are not occluded at all (expected) however they bleed out a bit and this is what's causing these white edges. What is the best…
really hard to tell from the pictures, my guess would have been that he somehow messed up the geometry with scaling, so only the lower part come out. can you upload the blend file ?
Thank you all for your feedback! I have been working on blending the house with the terrain and also emphasizing the river. I also added a very simple splash as an animated material, at the bottom of the outside waterfall. Far from realistic but I do not want to go with particles. This is a flipbook texture I got from an…
This is a scene I'm working on. My main concern is having all the metal textures blend in together and not be able to tell things apart. Not everything is textured yet, however the way the door and the wall is textured is how I'm going to texture most of it. Any feedback or suggestion will help. Thank you.