miauu's Spline Deformer allows you to manipulate rows of edges as if they were splines. The big advantage is that you can use Soft Selection to helps you on the modeling process. Now all is up to you and your imagination. This is a commersial script. You can find more information here.
I am currently working on a Space RTS Game with 1 3D modeller and I am currently still in search for 1 Concept Artist and 1 2D Artist. The main job of the Concept Artist is mainly to create different types of Spaceship concepts which will then be given to the 3D modeller to model. Once the model is completed, it will then…
Hi guys!, here is my ultimate work. I did it in my holidays with the notebook in the middle of the field, I think that my girlfriend will kick my ass! hehe. Please click on the image to view the Timelapse. Hope you like it. Cheers!
Hello £200 for each role. The University of Hertfordshire is looking for industry guest speakers to talk on any Wednesday 1-2pm from now until mid May 2014. Can be artists, designers, directors, indie developers and so on. After the talk a little student portfolio review for an hour or so where you just tell them straight…
How to get with maya modeling workflow with speed? I usually set up hotkeys, but i am forgetting them, then i thought about marking menu since i can put many hotkeys in one menu. What do you prefer?
As the title suggests, I need to learn how to wrap a spline around a model, I have searched youtube for countless tutorials and they most of them do it the most stupid way (e.g. using a basic helix) I need to wrap splines around quite a few objects, I have seen people do it maya efficiently as hell. when I try to use…
I've been working on this for a few days now. Do you guys recommend me using zbrush for the models for detail? The concept is from Visceral Games. Here is what I have so far.
Hey everyone! Long time lurker, first time poster. Been meaning to start posting on polycount for a while now, so here it goes! I'm a student in the new Bachelor's Degree at the NAD Centre in Montreal. I just finished up a project for uni this week that used a texture and UV workflow I've never used before. My teacher said…