A Character (old Mercenary) created using 3ds max for base mesh of 4452 polygons and Zbrush for detailed sculpt. Comments and critiques are most welcome. Some updates
Hi everyone, I'm working on a character for a story of mine, which will eventually be included into my unity game. It's a work in progress, and I need some constructive criticism to get it just right. I've been at it for some time, but I want it to be perfect
A few project complete. Tile: Characters Soft: XSI, PTS, 3D-COAT, 3ds-max. Thanks and hope you like it. You can go here to see our other products. Thanks again ! https://www.artstation.com/artist/t2dstudio *
A few project complete. Tile: Characters Soft: XSI, PTS, 3D-COAT, 3ds-max. Thanks and hope you like it. You can go here to see our other products. Thanks again ! https://www.artstation.com/artist/t2dstudio *
A few project complete. Tile: Characters Soft: XSI, PTS, 3D-COAT, 3ds-max. Thanks and hope you like it. You can go here to see our other products. Thanks again ! https://www.artstation.com/artist/t2dstudio *