Thank you for kind words. 29K can be overkill, but 16K for any project in 4K is today standard if you want to see nice background. All hdris were stitched from images with sharpness=0, so you can add it in post production.
Techland, founded 1991, is the largest game developer in Poland. Our games, including Dying Light and series Dead Island and Call of Juarez, have been published globally and won millions of fans. The international success of Dead Island (more than 9 million copies sold) reinforced our position as creators of top-tier…
Didn't post this in the freelance/job offer are as it isn't exactly an 'offer' I guess. If an admin sees it and thinks it should go there, that's fine and I apologize in advance. I'm looking for some -tech- help as well as a little art help with an iphone/ipad game. I am looking for some coding help in producing a simple…
Didn't post this in the freelance/job offer are as it isn't exactly an 'offer' I guess. If an admin sees it and thinks it should go there, that's fine and I apologize in advance. reposted from technical talk I'm looking for some -tech- help as well as a little art help with an iphone/ipad game. I am looking for some coding…
I remember watching Bay Raitt modeling gifs endlessly with my classmates back in the day. Done in a software called Mirai https://spiraloid.artstation.com/projects/KPyRB
I've just played through the Raji demo. I love Ico, Journey, Bayonetta, and Genji therefore I am right in the target audience (I've played a bit of PS2-era God Of War games but not enough to have a firm opinion on them). The thing I liked the most about the demo is the way the game is not afraid to have a rather powerful…
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps: I adjusted the AO inside the PPV, and added these scripts: 1. Ambient Occlusion - Post process fix: r.Lumen.DiffuseIndirect.SSAO 1r.Lumen.ScreenProbeGather.ShortRangeAO 0It works with overall AO of the scene but not the…
Hey, guys! This project was developed during the Savage Art Academy Mentorship, and I couldn’t be happier to finally share it! The main goal here was to push my skills to the next level and refine my entire workflow. Mirai (未来) Shift is set in a dystopian near future, where people spend most of their lives immersed in the…