Kosh3D, thank you so much for the feedback! I knew the gamedev industry is going through a crisis right now, but I honestly thought I could still land something at a junior or maybe early mid level. Unfortunately, I didn’t really have many people around me in the industry to give me proper feedback, and a lot of people I…
Oh hey! I used to work in game dev for many years, and it was great as a career, loved the creativity and the lively team environment. But yeah there are a ton of opps in many other industries for 3D skills, and plenty of creativity & skilled teams to work with. Michael Tanzillo from Adobe has been doing this whole…
Hey guys, I was wondering if anyone could quickly shed some light (hehe) on how they achieve the GI lighting look in games like MK8? Example below. http://3ebd2a0c0ea48a333aea-1f531def8e8befb67be56667ce3edd11.r77.cf1.rackcdn.com/147fd8fb8d90e36af0d2cff06ac32bfb7dc4005c.jpg__620x349_q85_crop_upscale.jpg Would this just be…
Hi guys! New post here. I was responsible for creation of this character (from high poly to low poly game ready asset) for Modern Combat 5 mobile video game. All credits goes to Gameloft. More images on my personal website: http://mihailupu.ro Marmoset screenshots: Thanks! M.
Hello guys! I start a new project because I wanna learn Facial rig/Skin so nothing ambitious but I'll try to share a full process of my workflow (with timelapses/gifs and wips) I aim a Stylised PBR Render (and/or) a Cell Shading Render Softs I'm planing to use on this project: - Zbrush for Highpoly - Blender for…
If you have Dawn of War by THQ they have a space marine in max format in the Mod sample files. Hes fun to goof around with, and refrence. I have always liked the big feet and shoulder armor in this character design.