Most Houdini courses are bad. Here's a list of well-known good tutorials. Some of them old but still good and applicable because inner logic of Houdini are still the same. Books: [ame="https://www.amazon.com/Magic-Houdini-William-Michael-Cunningham/dp/1598630822"]The Magic of Houdini: 9781598630824: Computer Science Books…
I think the biggest improvements you can make to your environment is to sculpt detail into your modular pieces and build your textures off the normal map. Right now everything is drab and bland because all you have is a diffuse map. There's no detail of difference in any of your pieces -- no character. Do some research on…
can we get some more info on what is actually going to be covered? nm... Guy Williams – Visual Effects Supervisor, Weta Digital - “The Making of Avatar and Creating the World of Pandora” David Schaub – Animation Director, Sony Pictures Imageworks - “The Making of Alice in Wonderland” Stephan Martiniere – Art Director, i.d.…
Link to Artstation >> https://www.artstation.com/artwork/mqy2WY First of all, thank you to Polypixel Studios for giving me this chance to work on the game character model. Thank you to Alan Mach and Cody Spahr for feedback. And special credit to Mixamo for the animation and Si-Chung Yuan for spring magic script. Shout out…
We are currently expanding our horse mobile game. We now require fantasy / magical textures made for our Arabian horse model. These should be in a hand-painted style. Job outline: 3 fantasy / magical textures for the new Arabian horse breed. This includes the horse body, hair, horn and wings. All models and UVs will be…
Hello polycounters, [WALL_OF_TEXT] I've been a long time lurker and this is my first post :) I hope that posting my work will help me to actually finish it this time ;) I started this model with just the idea of the baggy pirate-ish pants in mind, and the rest was just made up along the way. The idea was to make a young…
Awesome new character! I really love her design! You're getting better and better! And I remember that I read somewhere, that there's a forest that's as old as the world itself? Really nice idea, I love that. But if it's that one posted on top of this page, I'd go other it design a little and give it a little more of a…
That's my biggest issue with the announcements made after the acquisition. This kind of "big talk" has nothing to do with the tech - this fully depends on what the third party developers can (or cannot) do with it. FB buying Oculus is not going to magically make instant full body 3D scanning available in every house, is…
Unreal Engine Developer – Revenue Share Opportunity We are Kick Motion RT Oy, an experienced art outsourcing company now launching our own game development projects. We are seeking a talented Unreal Engine Developer to join our team and help bring Legends of Vica—a groundbreaking RPG with gesture-based magic combat and…
With regard to question 1: All heads and expression blendshapes have the same topology, got that. The base model has a new face type applied via a blendshape, done that. Now, how is this third step of "- the expression / phoneme blendshapes will ride on top of that" set up? If I already have a new face type applied via a…