Hi there, I was in the same shoes with the GPU vs CPU rendering. I actually end up with 4 GTX 780 with 3gb RAM and even bought the Octane render for hopping the best result. And Bought an 1500w PSU of course. But I missed the point there because no matter how hard I tried I just didn't like the way how the GPU rendering…
I'm pretty familiar with Rikk (and some other dudes here from the Octane forums). He is prone to getting a little hot under the collar, for sure, but I think I can commiserate with his pain -- he works at a game studio and shit needs to work -- I do not, but shit really, really needs to work nonetheless. So I simply moved…
For the normals editing there is the Vertex Normal Tool from FrostSoft, I'm using the free Lite version, even if it's limited in features it does a good job: They also have a PBR plugin called Pixelberg which I haven't tried yet, but it's something I'll look for sure when I'll do some real time stuff again. I agree with…
Thanks guys! I have had little progress of late, but I do have some stuff to show! SHEPEIRO: I see what you mean, I think the strip of lighter stuff is from the z depth part of my shader, I'm not sure if i can exclude those meshes from it but I will look into it! I also made the ocean less transparent, let me know if that…
YOu think so? I dont have any plans for this bit as i didnt even plan on doing this it was just somethign someone suggested and I decided it wouldnt be a bad idea. (the redoign part that it) And as for plans for the original they arent really relevant anymore to be honest as the project has changed since then. But what I…
Here are a few turd-like work-in-progress pics of the other illustrations I'm pretty far from completing. I started off with a dark and moody Cassiopeia concept. I thought it had potential but was too sombre for in-game use. I liked frill around the neck concept and the tail of roots so I kept them when I reworked the…
Thanks for the advice melkior. I agree with everything you've posted and I'll try to explain a few of the questions you've raised: The map is an industrial complex and loosely based off an area of Los Angeles that I visited a month or so ago. This area had numerous small buildings backed up to a water canal that led to a…
2.0.3 is here! :smiley: We've got lots of fixes this time around, with RenderMan and Maxwell export targets too! All new Smart Materials and... The much awaited Reimporter! Fire up your copy of Quixel Suite 2.0 and grab it all now! - Now Including: the Reimporter - Added RenderMan (PxrDisney) export target - Added Maxwell…
So i been thinking lately about what will be a result of this new global community of ours. It just keeps coming up for me y aknow? I was actually just reminded by the Victory Day thread how we need to think of this as a global community, especially online. The difficulties in transitioning to that etc.. But what will…
The Maori Warrior: Akahata, The Crabby Demon Hi everyone, I decided to model a Maori warrior and created a plot for him. On Aputa Island a maori tribe was living from the fishing. This people began to abuse the life of the sea, hurting the aquatic ambiance and exaggerating on the practice of fishing. The mighty Gods of the…