Salutations, In my first appearance here I would like to showcase a 3d model I am working on. I have only been 3d modeling for about 5 months now and this is my first "character". Rather than stick to the very basic stamp pressed character models in class I got permission and deviated and created the model below. It is far…
sweet looking bolter, love the textures, been also planning to make a space marine :D , maybe one of the lesser known chapters(raven guard or black dragons), just a question regarding whats underneath the huge shoulder pads, how did you do it? or have you seen any references regarding the arm looks like underneath?
Hey guys, I was wondering if anyone could quickly shed some light (hehe) on how they achieve the GI lighting look in games like MK8? Example below. http://3ebd2a0c0ea48a333aea-1f531def8e8befb67be56667ce3edd11.r77.cf1.rackcdn.com/147fd8fb8d90e36af0d2cff06ac32bfb7dc4005c.jpg__620x349_q85_crop_upscale.jpg Would this just be…
Hi guys! New post here. I was responsible for creation of this character (from high poly to low poly game ready asset) for Modern Combat 5 mobile video game. All credits goes to Gameloft. More images on my personal website: http://mihailupu.ro Marmoset screenshots: Thanks! M.
Hello guys! I start a new project because I wanna learn Facial rig/Skin so nothing ambitious but I'll try to share a full process of my workflow (with timelapses/gifs and wips) I aim a Stylised PBR Render (and/or) a Cell Shading Render Softs I'm planing to use on this project: - Zbrush for Highpoly - Blender for…
If you have Dawn of War by THQ they have a space marine in max format in the Mod sample files. Hes fun to goof around with, and refrence. I have always liked the big feet and shoulder armor in this character design.