I'm going to be on the move a lot over the next year and am looking to buy a laptop that allows me to continue my digital art work. I'm considering getting a Dell Inspiron. I'm a student so I'm going to be doing a bit of everything: digital painting, character modelling in maya, character animation in maya, zbrush…
Wow, @Musashidan, thanks a lot. Very helpful comment. I greatly appreciate the tips! I didn't realize how troublesome simple textures and hair were. I removed those and simplified the mesh from 16k polys to 4k. I'm mainly changing/moving things on the first 4k subdiv (16k was the first subdiv originally) I feel like that…
hey folks, after a very lond time i decided to try the quixel suite again, which i purchased a long time ago, right at the release. I had some issues with the new quixel suite thats why i decided to put it on ice. After installing and playing around i noticed a issue which i had also right at the beginning. I would like to…
I (naively) assumed they'd done it properly Hacks like that explain why it breaks down under some circumstances edit: ok so I've had a look . Hopefully this helps with some of the weird bits The only variable they seem to be using is the builtin $sizelog2 -which is log2(pixel size of the input) == log2(512, 512) == (9, 9)…
For me, this is definitely the best option as I can pass one FBX and normal map bake around to various tools and they all sync fairly well. But having multiple tangent bakes would be great to ensure a sync. As for the files, I will get you those tonight. We went to the UE4 meet up last night and I didn't get home early…
Thanks for replying! I understand UVs are an important part, but like I said there was just too much stuff in there. I had hoped Auto UVs would be enough. They've always worked fine. But now- if I try and fix it... well, my cage, my highpoly and my lowpoly would all need identical layouts. At this point, they're different…
He is not using 4k textures, he is using 4x2k that is a big difference and imo a smart choice and a very good size for a weapon. 2k seems borderline for many larger weapons, especially if you need detail in first person, and 4k seems like too much, unless you got like an LMG or such. 16k is also a reasonable budget but…
@throttlekitty Textures are a mix of 1K, 2K, and 4K. I wouldn't say there is any EXORBITANT amount of textures or anything. The VP2.0 loading is essentially, I open a scene (they're in one of the 2 legacy modes) and can only move around at about 5-10 FPS tops. I change mode to VP2.0, it processes (small message in the…
Dynamesh works at 2x2x2 grid or size of mesh, if mesh is above this 2x2x2 (too large etc) you will have variable dynamesh resolution even at 4k. Dynamesh is for concepting only, you will need to zremesh and divide it few times then add details back.
Been playing god of war and was inspired to make a project. i dont have much done right now, im just starting to texture one of the main assets and I dicided I want to get to the bottom of a problem i've been having for a while. My textures always seem really low res, i can never get any small height details to come out…