Been playing god of war and was inspired to make a project. i dont have much done right now, im just starting to texture one of the main assets and I dicided I want to get to the bottom of a problem i've been having for a while.
My textures always seem really low res, i can never get any small height details to come out well and pretty much any minute detail i try to add comes out looking blurry and pixelated. (also my normal bakes never come out right, weird edges)
I've done the baking in 4k working in 2k and switching to 4k before export but it still doesnt look right.
for example i want to add this small carved detail
As you can see, apart from the textures being blurry, the alpha stamps dont show enough detail and just come out looking weird.
If you guys have any ideas or pointers please feel free to leave a comment.
also this is what i mean with the weir edges in the normal bake
Replies
If you have the same texture resolution on both a very large asset and a very small one, the large one will turn out blurry due to low texel density.
This is circumvented by using multiple materials on large assets.
Yeah i knew that would be a problem but for some reason i thought it would make sense for an environment, I guess i'm going to have to use 2 materials. Thanks alot for the feedback, you too @Obscura. do you guys have any tips for the edge artifacting in the normal bake (seen in the second image)?